![factorio train factorio train](https://i.imgur.com/SNy0muV.jpg)
To transport fluids, you need to manufacture fluid wagons for carrying the liquids and pumps for loading/unloading fluids.
#Factorio train how to#
So that's how to establish a basic railway setup in Factorio, but there are a few other important functions of railways you should know about.Īlongside solid cargo, trains can also be used to carry fluids, such as water and oil. Everything else you need to know about trains in Factorio Check both the track and the stops to ensure they are all properly aligned, and ensure your train is able to get from one stop to another (such as having a locomotive at each end if the track is a straight line). If you get a 'No path' error, however, that means something is preventing the train from comprehending the route. Once your stops and wait conditions are set, you train should depart on its own. This could be for a set amount of time, or until its cargo wagons are full/empty. Here, you can add stations to the train’s schedule, alongside 'Wait Conditions' that inform the train how long to wait at a station for. To automate a train, click on the locomotive, then select the 'Schedule' tab. But for efficiency’s sake, you want the locomotive to do the driving for you. Trains can be driven manually by sidling up to the locomotive and pressing 'Enter', to jump in the driver’s seat. (Image credit: Wube Software) How to automate your train This can be as simple as inserting coal into the locomotive from a storage box. Depending on what you want to do with the cargo, you should either have storage boxes ready to contain it, or transport belts prepared to convey the cargo for further production.įinally, trains require fuel to run, so it’s worthwhile establishing a method of refuelling them while loading/unloading. Trains carry huge amounts of cargo, so the quicker you fill their wagons, the better. Ideally, use either fast, filter, or stack inserters for loading and unloading. You can align up to twelve inserters with one Cargo Wagon (six per side). Loading and unloading the train is achieved using inserters. Either storage or further transportation for that cargo.For basic functionality, any station should have three things: It’s worth putting your train with Cargo Wagons on the track at this point, so you can gauge how must space you need.Īt this point you should consider constructing your stations. Also, consider the length of your train when placing the stop, as you want to leave space for your Cargo Wagons to be unloaded. The stop must be placed on the right-hand side of the track relative to the direction the locomotive is facing. Once done, place your train stops where you, well. If you opt for the former, you’ll need locomotives at either end of the train so it can navigate both ways. Tracks can be built in a straight line end-to-end, or in a loop. To build a railway in Factorio, first you must lay down your track. (Image credit: Wube Software) How to construct a simple freight railway In standard play, manufacturing Train Stops in Factorio requires:Īn assembly line for train stops is not needed initially, but may become necessary if you significantly expand your rail network. Like locomotives, Cargo Wagons are resource intensive, so you’re best building them manually unless you have plenty of resources to spare. In standard play, manufacturing Cargo Wagons in Factorio requires the following: However, you’ll need a lot of it, so establish an assembly line for it (see image above for a simple example). Rail track is simple to make, especially if you’ve established good production lines for stone mining, smelting iron, and steel plate. In standard play, manufacturing rail track in Factorio requires: No loops.(Image credit: Wube Software) How to manufacture rail track I had one main track that all the other stops connected to. I used trains with a locomotive on each end, like an earlier poster mentioned not doing. Two-way tracks should be avoided at all costs because they have terrible throughput but terminus stations, despite being clearly inferior, work for moderately busy stations. Similarly you can have non-terminus stations (trains arrive, stop, and then leave in the same direction) with both one-way tracks and two-way tracks. You can have terminus stations (trains arrive, stop, and then reverse) with both one-way tracks or two-way tracks. It's fine to use that system when you only have a few trains but when you want to make a real train network you will start to want to use loops.That is confusing rail design and station design. Originally posted by AlexMBrennan: In real life, some trains do have engines at the front and rear facing away from each other.Virtually all passenger trains are multiple unit trains.